![]() ![]() ![]() When he said "yell," he knocked her back so far she stumbled down on the floor. ![]() When he said "love," he took her by the shoulders and gave her such a shake her hair broke right out of the bun she'd made of it, and fluttered around her head. When he said "preach," he shoved her harder, and she stumbled back. "Evil's in you so deep that I can't pray it out of you, and I can't preach it out of you, and I can't love it out of you, and I can't yell it out of you" When he said "pray," he shoved her a little, just to make his point. After years of being married, she still put her faith in witchery, just like her kin. That him having no hidden power, there wasn't a thing he could do to help anybody. This knowledge would help push us further into space.Maybe she didn't mean to sound so contemptuous. We had to scrap the landing attempt, but we were able to do a fly-by and get some valuable science while orbiting the Mun. We couldn’t steer at all without firing the engines and were already low on fuel from a rather inefficient burn to the Mun. There was only one problem with the mission: the Confusador was out of electric charge because someone forgot to put batteries or solar panels in the design. The first burn went off slightly, so halfway there I made a quick adjustment to get in closer. I initiated a prograde burn on the far side of Kerbin, increasing the size of the orbit until my path intercepted with the Mun. Luckily, once you’re in space, you can make changes fairly easy thanks to Sir Isaac Newton. The game’s maneuver planner helps a lot with this, but it’s also fairly easy to screw it up. You have to account for the low amount of gravity emanating from the body, and the amount of time it takes to go the distance. Plotting the trip to the Mun took a bit of work. The first rocket reached the atmosphere and I established a nice orbit around Kerbin. #KERBAL SPACE PROGRAM GETTING TO THE MUN TRIAL#I sent Valentina Kerman, one of my most experienced pilots on a trial run using the Confusador series of rockets. Several days after I started playing, I finally found myself in a position where I felt I could make it to the Mun. Now granted, I didn’t provide them with enough fuel to get down from their orbit, but that is neither here nor there. The Doomcake (I decided to name my crafts after various followers in Twitch chat) became my first series of rockets to reach an orbit. Soon after, I unlocked larger engines, more parts, solid fuel boosters, and devices for doing even more science. I flattened it out, and found myself able to do sub-orbital flights.īreaking these records added to my science, which is a currency used to purchase new technological upgrades. In general, I was launching my Kerbals too steeply, making it so that their angle was too steep on the return (being the same as the one up, given a parabolic trajectory), not giving enough time for wind resistance to slow down the craft. It took some doing, but thanks to one of my followers on my Twitch stream, I was able to finally get a craft high enough and angled correctly so that they could do a sub-orbital trajectory and not explode on the way back. This excess speed wasn’t disapated quickly enough, and my landing pods started to disintegrate in the air before landing, or even worse, be traveling so fast that the parachute couldn’t be safely deployed, causing the poor Kerbal’s craft to smash into the ground going several hundred meters per second, turning the craft into a tangle wreck and the passenger into green jam. You see, craft that go up into the air tend to fall back down. I continued stacking on extra fuel, launching my poor Kerbals higher and higher into the air, breaking one speed record after the next, one altitude record after the next. I added additional fuel to the craft, hoping that it would get me higher. With my first flight successful, I decided to try again. ![]()
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